I don't know how video game narrative works.

More Quotes by Tom Bissell

My fiction-writing DNA shows in how I think about prose, how I think about the page, how I think nonfiction stories should work. And every piece of nonfiction I write, I want it to have fictional texture.

I have an immensely understanding partner who does something creative herself, and we both need a lot of time alone. I structure my life around getting my work done, first and foremost. Everything else is secondary. That's the only way I've been able to do it.

I like reading books with both hands, with my heart pumping, with blood on the page. So I'm interested in people who make stuff, and I'm interested in the lives that make the text. To read a book or watch a movie any other way, to me, personally, feels like a waste of time and misapplication of energy.

I view myself as a fiction writer who just happens to write nonfiction. I think I look at the world through a fiction-writer's eyes.

The average action game doesn't much traffic in thematic grandiosity, but the BioShock games are different.

The underwater businessman philosopher Andrew Ryan was BioShock's unforgettable villain.