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American - Businessman
1971
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View All Citation Styles →Sometimes we do derive some entertainment when we 'appreciate' something, and sometime we feel something when we're moved. So a lot of game makers want challenge themselves with 'can I move someone?' or 'can I get them to respect me as an artist?'
The hallmarks of the 'Brothers in Arms' series are about authenticity, squad combat, brotherhood between soldiers.
There are several cool cross-overs between 'Blue Shift,' 'Opposing Force' and 'Half-Life.' The plots are all designed to work nicely with themselves and the observant player will catch many cross-references.
I remember when I discovered The Beatles with music and The Beatles peaked before I was born and when I discovered them I felt really special.
Most single player games put a lone character against an army that is just standing around waiting for the player to show up and defeat them.
I have a lot of respect for those in medicine that are trying to extend our lives or help us when we're sick.
Usually when we finish a game and we're at the end, we're sick of it. We want to put it in the box and be done with it. But with 'Borderlands,' it's actually become a productivity sink at Gearbox, because we're just having fun.
The artist one day falls through a hole in the brambles, and from that moment he is following the dark rapids of an underground river which may sometimes flow so near to the surface that the laughing picnic parties are heard above.
It's not new that architecture can profoundly affect a place, sometimes transform it. Architecture and any art can transform a person, even save someone.
It is sometimes said that the major discoveries have already been made and that there is nothing important left to find. This attitude is altogether too pessimistic. There are plenty of ideas and plenty of things left to discover. The trick is to find the right path from one to the other.
I want to say something very clearly. I understand that I'm a self-confident person who might come off with the wrong attitude sometimes, but I don't mean to. I just believe in certain things, and I know exactly what I want. I've always sacrificed things in order to become the best musician I could be.
I think that the U.S. does have this very much more open attitude, and I admire it very much and I think it's very important to the world. But the information and the discussion sometimes come too late, after the effective decision has been made.
I always have one or two, sometimes more, Navajo or other tribes' cultural elements in mind when I start a plot. In Thief of Time, I wanted to make readers aware of Navajo attitude toward the dead, respect for burial sites.