Our strengths or maybe our characteristic as a developer firm software used to maybe be known as a studio that put out unexpected, almost, like, quirky, very unique titles. Not that we've lost that charm in recent years, but that's something that I really, really liked about our studio.

More Quotes by Hidetaka Miyazaki

Dont give up. Obstacles can be overcome through strategy and learning.

Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'

'Gears Of War' is one of my favourite games that I immersed myself in playing for long time, and Mr. Cliff Bleszinski is one of the greatest game creators that I respect.

The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the player when they overcome these challenges.

'Sekiro: Shadows Die Twice''s story is one of fate and growth.

I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.