When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the player community to come up with speedrun contests or any of the strange new ways to play the games.
More Quotes by Hidetaka Miyazaki
Dont give up. Obstacles can be overcome through strategy and learning.
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
'Gears Of War' is one of my favourite games that I immersed myself in playing for long time, and Mr. Cliff Bleszinski is one of the greatest game creators that I respect.
The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the player when they overcome these challenges.
'Sekiro: Shadows Die Twice''s story is one of fate and growth.
I think death is a crucial element when designing games around the theme of the satisfaction of overcoming overwhelming odds.