I try to make puzzles range all the way from easy to hard, and to leave many open at once.

More Quotes by Graham Nelson

At the end of April I archived 'Curses' and Inform, and announced them on the newsgroups.

A deliberate choice on my part was for the player to continue to find new possibilities in the early Attic rooms far into the game. I think this builds atmosphere, though it means there's no neat division of the prologue from the middle game.

By the new year of 1994, it had grown up into Inform 4 and could produce games twice as large.

Eventually I found it had been working all along-but didn't show anything on screen until it had the first full page of text. I inserted 30 new lines, and suddenly my toy said 'hEllO woRlD'. An hour later I understood alphabet shifting rather better!

For a fortnight nobody at all emailed me, or posted a follow-up. Doesn't anyone care, I thought? It turned out my newsreader was broken, and hadn't posted at all.

I don't really believe in 'directions' in art; the rope twists as you follow it, that's all.