'Sekiro: Shadows Die Twice''s story is one of fate and growth.
H
Hidetaka Miyazaki
Profession:
Director
Born:
1974
Nationality:
Japanese
Quotes by Hidetaka Miyazaki
Showing 20 of 70 quotes
The intention behind the high difficulty of the games I direct is to evoke a feeling of joy and accomplishment in the player when they overcome these challenges.
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Hidetaka Miyazaki
We personally don't try to follow industry trends or themes. We just try and make something that we think would be cool and we want to make.
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Hidetaka Miyazaki
I don't claim to be a pro gamer in any shape or form.
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Hidetaka Miyazaki
A shinobi embodies an archetype that is able to use everything at their disposal. They don't pick a fighting style; they use every means and everything they can get their hands on. They exploit every weakness.
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Hidetaka Miyazaki
I believe it's important for us to have a diverse and free approach to making games in the way that we like.
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Hidetaka Miyazaki
I've observed some surprise in the reactions so far from people who were not aware that FromSoftware does other things besides 'Souls.' This serves as a reminder to me that we have an established reputation - and that we should work on different games so we can be more flexible and build a broader profile.
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Hidetaka Miyazaki
I think one of the studio's characteristics is to embrace wholeheartedly what we feel is interesting; what we perceive to be worthwhile, cool, or beautiful; and to place these ideals at the foundation of the games we make.
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Hidetaka Miyazaki
I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the characters. Illustrating growth and change in the protagonist becomes a simpler process, and these changes are, in fact, one of the themes of 'Sekiro: Shadows Die Twice''s story.
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Hidetaka Miyazaki
First of all, I don't dislike direct storytelling - people seem to think that about my games! Actually, the truth is, I'm just not good at implementing direct narrative in my games.
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Hidetaka Miyazaki
I really like 'Metal Wolf Chaos,' but it's not my title.
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Hidetaka Miyazaki
Perhaps the tranquillity of 'Deracine' heightens the violence in 'Sekiro: Shadows Die Twice,' while the intensity of 'Sekiro: Shadows Die Twice' makes 'Deracine' all the more serene.
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Hidetaka Miyazaki
Personality-wise, I like to avoid putting my pride on parade.
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Hidetaka Miyazaki
Growing up, as a kid, I loved to read. I liked to read books that were above my range. I always tried to aim higher and read difficult books.
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Hidetaka Miyazaki
It's true that there was a lot of influence from 'Tenchu.' We even pondered making 'Sekiro: Shadows Die Twice' a part of the 'Tenchu' series at first.
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Hidetaka Miyazaki
I would like 'Dark Souls' to be a broad exploration game filled with so many veiled things and details.
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Hidetaka Miyazaki
Demons, chaos, dragons - all of them are different incarnations and representations of our idea of death in 'Dark Souls.'
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Hidetaka Miyazaki
'Gears Of War' is one of my favourite games that I immersed myself in playing for long time, and Mr. Cliff Bleszinski is one of the greatest game creators that I respect.
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Hidetaka Miyazaki
Dont give up. Obstacles can be overcome through strategy and learning.
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Hidetaka Miyazaki
Overcoming challenges by learning something in a game is a very rewarding feeling, and that's what I wanted to prioritise in 'Dark Souls' and 'Demon's Souls.'
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Hidetaka Miyazaki