Despite what many say or think, the PS2 is here to stay. I know that Microsoft dropped the Xbox like a bad habit but PS2 still has more staying power.
C
Cory Barlog
Profession:
Businessman
Born:
September 2, 1975
Nationality:
American
Quotes by Cory Barlog
Showing 50 of 72 quotes
We did so much work developing the character of Kratos, why would we throw all that out? We're sort of treating the first seven games like chapter one of this character's life.
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Cory Barlog
I think the best thing you can do with a 'Superman' game is to kind of explore the psychology of what it would be like to be a person who slowly begins to realize that he can't save everybody.
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Cory Barlog
Superman' was created at a time when we needed some idealistic, perfect person to aspire to, which is why he is so flawless.
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Cory Barlog
Kratos began life as an anti-hero at a time when anti-heroes in games were scarce.
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Cory Barlog
Competition doesn't drive me. It's not to say that competition is bad, it's not to say that competitive games are bad because I love that those that exist, but it's not my thing.
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Cory Barlog
I don't want to work on any games that don't have some kind of story component because that is the draw for me.
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Cory Barlog
Games change by the different creatives that get involved and say, 'I have this crazy idea.'
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Cory Barlog
I want games to have their own identity.
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Cory Barlog
I had a very specific idea of the personal nature of the story I wanted to tell, really changing the image and the perception of Kratos.
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Cory Barlog
I would love for 'God of War II' to be considered the swan song of the PS2 but I really don't think this will be the last great game on the system.
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Cory Barlog
The Wii is fun, but nothing feels all that accurate or precise. I don't want to play an action game with controls that sloppy.
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Cory Barlog
There are some who expect every game to make a dramatic change the way that 'Resident Evil 4' did over its predecessors. And for that series I think the change was fantastic and completely necessary. I honestly think it should have happened much sooner than it did. But that kind of change is not necessary for every game.
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Cory Barlog
The vocabulary of film is camera cuts, it's how they communicate. But games are different. We don't really need to do that. We do it because it's a language that we're familiar with.
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Cory Barlog
God of War' is traditionally known for these cinematic, pull back cameras, which I think are fantastic.
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Cory Barlog
Drama comes from characters changing. If characters stay the same and nothing changes, there's really nothing to look at.
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Cory Barlog
I don't really want to make casual games or games with no sort of story backbone or character backbone.
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Cory Barlog
It is the adage of any creative thing; it looks terrible, it is an ugly baby, until the very last second.
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Cory Barlog
God of War 2,' for me, was great because we were experts at the platform. You know, it was at the end of the PS2's lifecycle and we knew everything about it.
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Cory Barlog
No one finds it interesting to look at the person who is perfect all the time. They have no flaws. Flaws are what open us up to another person to show that we are not having a veneer, a fake sort of exterior.
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Cory Barlog
I enjoy flawed heroes that actually struggle, you know, with their own sort of path and are not really aware that they reach that level of being a hero.
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Cory Barlog
My wife is Swedish, so I'm familiar with the Scandinavian kind of odd humor. It's very dark and very deadpan.
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Cory Barlog
Certain games, I think it's great that they give you a continuing experience.
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Cory Barlog
It's better to do something really really well and thorough, than I think to have a surface level version of a lot of different things.
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Cory Barlog
I think that's the beauty of the collaboration with a team. In the end, it never turns out how you imagine, it always is this amalgam of bringing in different perspectives.
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Cory Barlog
But that's a part of life; you're going through and nothing ever works out how you wanted. Nothing ever completed cleanly the way that you wanted. It is sloppy and messy, and when you think it's over, 'Oh great. We have a bit more to do.' There's always another bit of road ahead, even when you think you've gotten to the end.
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Cory Barlog
Gotta know the rules to break the rules.
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Cory Barlog
And I could see - this franchise is very successful for Sony and I think it's awesome. I was big part of making that a success for them and I think it's great that they should continue doing it, but I don't want to make 'God of War IV' and 'God of War V' and 'God of War: The Expansion Pack' and 'God of War: The Role-Playing Kart Racing Game.'
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Cory Barlog
Puzzles are always a difficult thing, I don't think I've played any games where the puzzles are perfectly contextualised, unless the entire game is a puzzle game built upon that concept.
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Cory Barlog
The thing I really liked about the early 'God Of War' games was the idea that from the menu screen it felt like you went right into the game.
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Cory Barlog
If something evokes a strong emotional reaction in me, I need to push myself in that direction.
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Cory Barlog
I went to work with George Miller on game stuff, but to also learn every possible thing I could from somebody I admire so much.
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Cory Barlog
There's nothing new, even 'new' is inspired by something. We're all, either consciously or unconsciously, we're inspired.
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Cory Barlog
But I think it shortsells any idea when you say there's a similar part to something else, like 'aw man, 'The Avengers' is ripping off 'Batman.' You've got people running around in outfits.' Of course, there are outfitted people and there's superhero stuff, but it's not just ripping off 'Batman.'
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Cory Barlog
We're growing into an entertainment medium as opposed to 'We make games. We make Mario jump.' We no longer have to focus so hard on the technical hurdles and can ask, as a player, why am I doing this? Why am I making these choices? Games that don't have that strong foundation stumble.
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Cory Barlog
Strength comes in so many forms. Not just the physical strength, but to understand the emotional strength. To have emotional vulnerability, to show that's not a weakness.
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Cory Barlog
I don't think I've ever worked on anything that wasn't way bigger than we expected. That's all the way back to working on fighting games at Paradox. Everything seems to balloon when more and more people get involved.
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Cory Barlog
I'm very - I love talking about games, I love talking about movies and TV shows and love what I do at work. But after work, I don't want to talk to anybody. I'm super private. I stay home.
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Cory Barlog
Staying in a hotel, I get zero interruptions and sleep all the way through the night. It's amazing.
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Cory Barlog
God of War' was a 40-60 person team. It was a lot of very different, very passionate, very crazy people.
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Cory Barlog
I'm not a competitive player at all, but I don't want competitive games to go away, because for some people that's why they play games, to compete.
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Cory Barlog
Every creator has to follow what they believe. That's the message I would love for every single executive to get, to clearly understand, and every single producer out there.
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Cory Barlog
Whether you have a small team or a large team, you'll always have a percentage of people telling you to do the opposite of what you think you should be doing. Then you'll have a percentage of people telling you to do the opposite of what they're saying. It's a constant sea of doubtful voices. You have to navigate through that.
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Cory Barlog
Find your own way into your story. Find your own way into your game.
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Cory Barlog
I used to animate. I started in animation, and you'd end every day with at least one substantive contribution.
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Cory Barlog
At its root, 'God of War' was always the promise of adventure.
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Cory Barlog
You have to have this straddling balance of realizing that games are incredibly complex. You can have an idea of where you want to go with something, the structure of something, but the actual moment to moment figuring all this out-it unravels over the course of, in 'God of War''s case, about five years.
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Cory Barlog
A game director, in my mind, is somebody who makes everybody on the team miserable for the duration of the project.
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Cory Barlog
I wanted to experiment with more deliberate combat but I never wanted to lose that DNA of what 'God of War' is.
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Cory Barlog
When you pitch a half-baked idea it's so easy for someone to pick it apart and hate on it.
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Cory Barlog